About Us

Crafting outstanding games

Our goal is to craft genre leading games. Our recipe is to combine familiar and new to create outstanding gaming experiences for broad audiences.


Craft verb

crafted; crafting; crafts

: to make or produce with care, skill, or ingenuity

Behind the Scenes


Antti Hattara


Antti is an industry veteran with 13 years of casual games experience from Digital Chocolate and Wooga. He made his first mobile game for Nokia phones already in 2003 and ten years later shipped Jelly Splash, one of Wooga’s biggest hits.


Per Sommer

Technical Lead

Per’s extensive background in backend and frontend development since 2003 with Flash & HTML5. He has worked on multiple independent games projects with latest technologies like VR (Google Daydream, HTC Vive) and Hybrid Apps.


Jeremy Kool

Creative Director

Jeremy is an industry veteran who started his career as an artist for console games. For nearly ten years, he's been working in mobile gaming working on free to play games and premium apps for children. He brings with him his experience as a graphic designer, illustrator and IP creator.


Samir Hadi


Samir is a powerhouse of an all rounder. Bringing with him years of game design and engineering experience, he's able to spear-head projects and bring them to fruition almost single-handedly. After many years of handling new and existing IPs, Samir knows what it takes to make great games.


Join us!

UI Artist - Mid/Senior (M/F/D)

Permanent employee, Full-time · Berlin

Game Programmer (M/F/D)

Permanent employee, Full-time · Berlin

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